AUG
12-16
MAR
19-23
VRLA is the world’s largest virtual reality expo, building awareness to this rapidly expanding new generation of VR! The VRLA Expo hosts a thriving community of developers, entrepreneurs, enthusiasts and more, all excited and curious about this modern renaissance of virtual reality, augmented reality and immersive technology.
GDC is the world's largest professional game industry event, with 5 days of learning, inspiration, and networking March 19-23, 2018 in San Francisco.
3ds Max® software provides a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists.
The student will learn the fundamentals of 3dsmax : Modeling, Lighting, Texturing and Rendering.
Taking the students files from 2d apps like AutoCAD or 3d apps like Revit the student will learn the workflows to import files, manipulate them, and render a photorealistic still or animation.
Taking the students files from
Inventor, Solidworks, ProE, etc. into 3dsmax the student will learn the workflows to deal with constraints, exploded views, and tell a story throught animation.
MAY
4-5
The student will learn how to produce low-poly game assets and texture techniques similar to those used in XBox, Playstation and Wii games.
SIGGRAPH 2018 is a five-day immersion into the latest innovations in CG, Animation, VR, Games, Digital Art, Mixed Reality and Emerging Technologies. Experience research, hands-on demos, and fearless acts of collaboration. Takes place this year in Vancouver, BC.
Glen provides a wealth of knowledge in all areas of the media and entertainment industry. He has more than 20 years’ experience as a lead artist and has worked extensively with major companies both in the U.S. and Canada. His creative and technical expertise in the AEC market enables him to offer industry insight on projects.
He offers clients a range of services including consulting, training, content creation, technical support, as well as small and large-scale software implementation solutions. He specializes in Visualization/pipeline workflow. Why not let him do a evaluation of your rendering workflow?
Author of the 2016 3dsmax Certification Test for Autodesk, he also co-authors Ascent's courseware “Autodesk 3dsmax Design Fundamentals"
since 2012.